When I built universal apk it size was 170mb. After I implemented extension files (due to the large asset folder) I have to build bundles. But the bundle size is much bigger - 283mb. Uppon unzipping aab file I see, that just lib folder weights 150mb. And includes extra architectures which are not present in config (like mips)
splits {
abi {
enable true
reset()
include 'x86', 'armeabi-v7a', 'arm64-v8a'
universalApk false
}
}
Thre is split of folder sizes, where libraries ar emostly c++ libs.
What can be done to mitigate such increase as playmarket only accept bundle with 150mb and lower (not including asset-delivery size)
from android bundle size much bigger than in universal apk
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