Hello guys I am new to Three.js
I want to punch(cut) some shapes in the plain board by using THREE.ExtrudeGeometry.
Here is my code in snippet.
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 50, window.innerWidth/window.innerHeight, 0.1, 1000 );
camera.position.z = 10;
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var light = new THREE.PointLight(0xffffff, 2, 100);
light.position.z = 10;
scene.add(light);
let boardHeight = 100;
let boardWidth = 100;
const boardShape = new THREE.Shape();
boardShape.moveTo(0, 0);
boardShape.lineTo(0, boardHeight);
boardShape.lineTo(boardWidth, boardHeight);
boardShape.lineTo(boardWidth, 0);
boardShape.lineTo(0, 0);
var hole1 = new THREE.Path();
hole1.moveTo(20, 20);
hole1.lineTo(18, 20);
boardShape.holes.push(hole1);
hole1 = new THREE.Path();
hole1.moveTo(50, 50);
hole1.absarc(30, 50, 20, 0.0000, Math.PI*2, true);
boardShape.holes.push(hole1);
hole1 = new THREE.Path();
hole1.moveTo(25, 25);
hole1.lineTo(27, 25);
boardShape.holes.push(hole1);
var material = new THREE.MeshBasicMaterial( { color: 0x005E99 } );
const extrudeSettings = { depth: 1, bevelEnabled: false, bevelSegments: 1, steps: 1, bevelSize: 1, bevelThickness: 1, UVGenerator: THREE.ExtrudeGeometry.WorldUVGenerator };
const geometry = new THREE.ExtrudeGeometry(boardShape, extrudeSettings);
var cube = new THREE.Mesh( geometry, material );
geometry.scale(0.02, 0.02, 0.02);
cube.position.set(-boardWidth / 2 * 0.02, -boardHeight / 2 * 0.02, 0.02 * 0.5);
scene.add( cube );
camera.position.z = 5;
var render = function () {
requestAnimationFrame( render );
//cube.rotation.x += 0.1;
//cube.rotation.y += 0.1;
renderer.render(scene, camera);
};
render();
// Rotate the mesh based on mouse position
document.body.onmousemove = function(e){
//cube.rotation.z = e.pageX / 100;
//cube.rotation.x = e.pageY / 100;
}
// Click to toggle wireframe mode
document.body.onclick = function(e){
cube.material.wireframe = !cube.material.wireframe;
}
<script src="https://rawcdn.githack.com/mrdoob/three.js/r124/build/three.js"></script>
<script src="https://rawcdn.githack.com/mrdoob/three.js/r124/examples/js/controls/OrbitControls.js"></script>
<script src="https://rawgit.com/Wilt/ThreeCSG/develop/ThreeCSG.js"></script>
<div id="container"></div>
I have added one circle shape and a two-line shape in the given example.
I can punch hole for circle shape but for line shape it does not work.
I also attached images for current output and expected output
Current Output :
Expected Output:
from Three.js: not able to punch(cut) line shape by using THREE.ExtrudeGeometry
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