I'm trying to calculate the decay or velocity in a requestFrame loop based on the fact that I know the velocity (v) and the distance I want to travel. I also know the ms for each frame.
So a simple decay algorithm is:
velocity *= 0.9
This slows down smooth and nicely. But I want the animated element to stop at a given position (snap to grid). So how can I calculate the deceleration accurately?
from Calculate deceleration based on velocity and grid
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