Ok, so I know how to animate a canvas using AnalyserNode. I made a demo of how I implemented it.
This is my demo -> https://codesandbox.io/s/heuristic-lovelace-bmwxo?file=/src/Visualizer.js
What I am trying to understand is how do I make this look similar to this -> https://s3.us-west-1.amazonaws.com/storycreator.rendered/cka4ubx6d0dgb0114ws1rll7p?t=1590039817915
This audio spectrum was generated in After Effects using the audio spectrum effect.
I am using new Uint8Array(analyser.frequencyBinCount)
the frequency feedback from the audio api. What is AE using under the hood to create the spectrum effect and is there a difference between spectrum and frequency in this context?
Here is the full code for JavaScript frequency
import React, { useEffect, useRef } from "react";
let frequencyArray = [];
let analyser;
const Visualizer = () => {
const canvasRef = useRef(null);
const requestRef = useRef(null);
const handleInit = () => {
initAudio();
requestRef.current = requestAnimationFrame(drawCanvas);
};
const initAudio = () => {
const audio = new Audio();
audio.src =
"https://s3.us-west-2.amazonaws.com/storycreator.uploads/ck9kpb5ss0xf90132mgf8z893?client_id=d8976b195733c213f3ead34a2d95d1c1";
audio.crossOrigin = "anonymous";
audio.load();
const context = new (window.AudioContext || window.webkitAudioContext)();
analyser = context.createAnalyser();
const source = context.createMediaElementSource(audio);
source.connect(analyser);
analyser.connect(context.destination);
frequencyArray = new Uint8Array(analyser.frequencyBinCount);
audio.play();
};
// draw the whole thing
const drawCanvas = () => {
if (canvasRef.current) {
const canvas = canvasRef.current;
const ctx = canvas.getContext("2d");
const radius = 200;
const bars = Math.round(canvas.width);
ctx.clearRect(0, 0, canvas.width, canvas.height);
analyser.getByteFrequencyData(frequencyArray);
for (var i = 0; i < bars; i++) {
const height = frequencyArray[i] * 0.25;
drawLine(
{
i,
bars,
height,
radius
},
canvas,
ctx
);
}
requestRef.current = requestAnimationFrame(drawCanvas);
}
};
// dray lines around the circle
const drawLine = (opts, canvas, ctx) => {
const { i, radius, bars, height } = opts;
const centerX = canvas.width / 2;
const centerY = canvas.height / 2;
const lineWidth = 10;
// draw the bar
ctx.strokeStyle = "#ddd";
ctx.lineWidth = lineWidth;
ctx.lineCap = "round";
ctx.beginPath();
ctx.moveTo(i, centerY);
ctx.lineTo(i, centerY + height);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(i, centerY);
ctx.lineTo(i, centerY - height);
ctx.stroke();
};
return (
<>
<button onClick={handleInit}>Start Visualizer</button>
<canvas
ref={canvasRef}
style=
width={window.innerWidth}
height={window.innerHeight}
/>
</>
);
};
export default Visualizer;
from How to create an audio spectrum using JavaScript and HTML Canvas?
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