I made a racetrack game. I am trying to make it scalable on mobile devices.
I achieved to make it look ok when device orientation is normal (vertical) :
But when I rotate the device to a horizontal view this happens : (how to zoom it out a bit )?
What would you recommend doing? I used display: none
to hide the images. I would really appreciate any help.
Edit: I've managed to do this but the view is still too much zoomed, any ideas?
const width = 800;
const height = 600;
const pixelRatio = window.devicePixelRatio || 1;
canvas.width = width * pixelRatio;
canvas.height = height * pixelRatio;
canvas.style.width = `${width}px`;
canvas.style.height = `${height}px`;
// for sprites scaled up to retina resolution
canvas.mozImageSmoothingEnabled = false;
canvas.imageSmoothingEnabled = false;
c.scale(pixelRatio, pixelRatio);
<!DOCTYPE html>
<html lang="pl">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, height=device-height">
<!-- <meta name="viewport" content="width=device-width, initial-scale=1"> -->
<title>Canvas Story</title>
<style type="text/css">
* {
margin: 0;
padding: 0;
}
canvas {
display: block;
}
body {
margin: 0;
}
#container {
margin: 0 auto;
width: 800px;
height: 600px;
overflow: hidden;
position: relative;
border: 1px solid #000;
border-radius: 10px;
margin-top: 2px;
}
</style>
</head>
<body>
<br/>
<img id="obstacle" src="obstacle.png" style="display: none;" />
<img id="bonus" src="bonus.png" style="display: none;" />
<img id="bullet" src="bullet.png" style="display: none;" />
<img id="car" src="car.png" style="display: none;" />
<div id="container">
<canvas id="ltpcanvas"></canvas>
</div>
<div class="circleBase" id="rotateMode" style="margin:0 auto;">
<button id="left" onmousedown="leftKeyPressed()" onmouseup="leftKeyReleased()" class="btn btn-default btn-sm"><span class="glyphicon glyphicon-arrow-left"></span></button>
<button id="right" onmousedown="rightKeyPressed()" onmouseup="rightKeyReleased()" class="btn btn-default btn-sm"><span class="glyphicon glyphicon-arrow-right"></span></button>
<button id="middle" onclick="bulletsPush()" class="btn btn-default btn-sm"><span class="glyphicon glyphicon glyphicon-record"></span></button>
<button id="up" onmousedown="upKeyPressed()" onmouseup="upKeyReleased()" class="btn btn-default btn-sm"><span class="glyphicon glyphicon-arrow-up"></span></button>
<button id="down" onmousedown="downKeyPressed()" onmouseup="downKeyReleased()" class="btn btn-default btn-sm"><span class="glyphicon glyphicon-arrow-down"></span></button>
</div>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css">
<link rel="stylesheet" href="css.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.12.4/jquery.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/js/bootstrap.min.js"></script>
<script src="canvas.js"></script>
</body>
</html>
from Canvas device orientation scaling
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