I have created an environment object in my scendelegate and want to also use it in another function that resides inside my scenedelegate. The code looks as follows:
SceneDelegate.swift
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
//@EnvironmentObject var data: DataFetcher
var data = DataFetcher()
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
let data = (UIApplication.shared.delegate as! AppDelegate).self.data
window.rootViewController = UIHostingController(rootView: ContentView().environmentObject(data))
self.window = window
window.makeKeyAndVisible()
}
}
func handleIncomingDynamicLink(_ dynamicLink: DynamicLink){
guard let url = dynamicLink.url else {
print("That's weird. My dynamic link object has no url")
return
}
print("Your incoming link parameter is \(url.absoluteString)")
guard let components = URLComponents(url: url, resolvingAgainstBaseURL: false),
let queryItems = components.queryItems else {return}
self.data.linkRecieved = true
print(data.linkRecieved)
}
func scene(_ scene: UIScene, continue userActivity: NSUserActivity) {
if let incomingURL = userActivity.webpageURL {
print("Incoming URL is \(incomingURL)")
_ = DynamicLinks.dynamicLinks().handleUniversalLink(incomingURL) { (dynamicLink, error) in
guard error == nil else{
print("Found an error! \(error!.localizedDescription)")
return
}
if let dynamicLink = dynamicLink {
self.handleIncomingDynamicLink(dynamicLink)
}
}
}
}
The problem is that the environment object's linkRecieved variable is not changed inside contentview when the handleIncomingDynamicLink function is executed (I have verified the variable is indeed changed to true once the function is run). Any insight in fixing this issue is much appreciated!!!
from Trying to access the environment object created inside scene delegate by another scenedelegate function
No comments:
Post a Comment