I need to build an Image processing application for Android. Performance is the main requirement and I am looking to use gpu compute. I want to know which of the 3 libraries is best to use.
I know OpenGL is primarily for graphics but also supports computer shaders.
I am not sure how well supported OpenCL is on Android
RenderScript lacks documentation and I think is slower than other libraries.
from OpenGL ES vs OpenCL vs RenderScript for Android Image Processing
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