Currently I am using Core Graphics for a shape and to transform the shape in to a different one with CAShapeLayer and CABasicAnimation path animation.
However due to the complexity of the game, If were to step in to SpritKit, using SKShapeNode, would I be able to smoothly animate it in to a different shape?
I did not see a SKAction method that would let you change the path of a SKShapeNode.
Thanks in advance.
from SpriteKit - Animate SKShapeNode Shape Path
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