I am attempting to implement a simple Pygame script that is supposed to:
- First, check for when the user presses the Space key;
- On Space keypress, display some text; then
- Pauses for 2 seconds and then update the screen to its original state.
Note that all of the above events must occur sequentially, and cannot be out of order.
I am encountering problems where the program first pauses, then displays the text only appears for a split second (or not at all) before the screen updates to its original state.
The program seems to have skipped over step 2 and proceeded with the pause in step 3 before displaying text. My code is as follows:
import pygame
import sys
from pygame.locals import *
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
pygame.init()
wS = pygame.display.set_mode((500, 500), 0, 32)
# Method works as intended by itself
def create_text(x, y, phrase, color):
"""
Create and displays text onto the globally-defined `wS` Surface
(params in docstring omitted)
"""
# Assume that the font file exists and is successfully found
font_obj = pygame.font.Font("./roboto_mono.ttf", 32)
text_surface_obj = font_obj.render(phrase, True, color)
text_rect_obj = text_surface_obj.get_rect()
text_rect_obj.center = (x, y)
wS.blit(text_surface_obj, text_rect_obj)
while True:
wS.fill(BLACK)
for event in pygame.event.get():
if event.type == KEYDOWN and event.key == K_SPACE:
# Snippet containing unexpected behavior
create_text(250, 250, "Hello world!", WHITE)
pygame.display.update()
pygame.time.delay(2000)
# Snippet end
if event.type == QUIT:
pygame.quit()
sys.exit(0)
pygame.display.update()
Thanks in advance!
from Pygame Surface updates non-sequentially
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