I'm trying trying build a little virtual controller as Gamepad class and register it.
For now it is a copy of the Gamepad class:
class MyJoystick {
readonly axes: ReadonlyArray<number>;
readonly buttons: ReadonlyArray<GamepadButton>;
readonly connected: boolean;
readonly hapticActuators: ReadonlyArray<GamepadHapticActuator>;
readonly id: string;
readonly index: number;
readonly mapping: GamepadMappingType;
readonly timestamp: DOMHighResTimeStamp;
constructor() {
this.axes = [];
this.buttons = [];
this.connected = true;
this.hapticActuators = [];
this.id = "my-id";
this.index = 200;
this.mapping = "standard";
this.timestamp = Math.floor(Date.now() / 1000);
}
}
Using
const event = new GamepadEvent("gamepadconnected", {
gamepad: new MyJoystick() as Gamepad
})
window.dispatchEvent(event);
But I'm getting the following error message:
Failed to construct 'GamepadEvent': Failed to read the 'gamepad' property from 'GamepadEventInit': Failed to convert value to 'Gamepad'.
TypeError: Failed to construct 'GamepadEvent': Failed to read the 'gamepad' property from 'GamepadEventInit': Failed to convert value to 'Gamepad'.
Question: How can I create my own Gamepad class implementation which I can also register with an GamepadEvent
?
from Register custom Gamepad class with GamepadEvent results in Failed to convert value to 'Gamepad'
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