I created a simple tile based game with python pygame and the android subset. When I exit the app on my android device and I re-open it I see a black screen, if I close the program form the 'tabs' then the game will work again, does anybody know what's the problem? Do I have to add some code in the program?
from pygame.locals import *
from settings import *
from sprites import *
import pygame
import time
import sys
import os
try:
import pygame_sdl2
pygame_sdl2.import_as_pygame()
except ImportError:
pass
pygame.init()
pygame.display.set_caption(TITLE)
class Game:
def __init__(self):
self.clock = pygame.time.Clock()
self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
self.up_button = pygame.Rect(1000, 400, 100, 100)
self.down_button = pygame.Rect(1000, 600, 100, 100)
self.right_button = pygame.Rect(1100, 500, 100, 100)
self.left_button = pygame.Rect(900, 500, 100, 100)
self.all_sprites = pygame.sprite.Group()
self.walls = pygame.sprite.Group()
self.player = Player(self, 2, 2)
for x in range(5, 10):
Wall(self, x, 3)
for x in range(5, 10):
Wall(self, x, 7)
for y in range(3, 8):
Wall(self, 10, y)
self.buttons = pygame.sprite.Group()
self.game_over = False
def update(self):
self.all_sprites.update()
def draw(self):
self.screen.fill(BLACK)
self.draw_grid()
self.all_sprites.draw(self.screen)
pygame.draw.rect(self.screen, GREEN, self.up_button)
pygame.draw.rect(self.screen, RED, self.down_button)
pygame.draw.rect(self.screen, BLUE, self.right_button)
pygame.draw.rect(self.screen, YELLOW, self.left_button)
pygame.display.update()
def events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
elif event.type == MOUSEBUTTONDOWN:
mouse_pos = pygame.mouse.get_pos()
if self.up_button.collidepoint(mouse_pos):
self.player.move(dy = -1)
elif self.down_button.collidepoint(mouse_pos):
self.player.move(dy = 1)
elif self.right_button.collidepoint(mouse_pos):
self.player.move(dx = 1)
elif self.left_button.collidepoint(mouse_pos):
self.player.move(dx = -1)
def run(self):
self.title_menu()
while not self.game_over:
self.clock.tick(FPS)
self.events()
self.update()
self.draw()
def draw_grid(self):
for x in range(0, WIDTH, TILESIZE):
pygame.draw.line(self.screen, LIGHTGRAY, (x, 0), (x, HEIGHT))
for y in range(0, HEIGHT, TILESIZE):
pygame.draw.line(self.screen, LIGHTGRAY, (0, y), (WIDTH, y))
def title_menu(self):
pass
if __name__ == '__main__':
game = Game()
game.run()
from Python - Black screen afther re-opening pygame application
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