I'm trying to join two separate bezier curves into one continuous curve. Currently, what I have looks like this:
The problem is that they aren't joined, so the points at which they meet look pointy/sharp instead of curvy and smooth. I've looked into documentation for joining bezier curves in P5.js, but am unsure of how to translate this into HTML5 Canvas. How do I join these two bezier curves so that they look like one smooth and continuous curve?
This is my code:
const canvas = document.getElementById('canvas');
const c = canvas.getContext("2d");
width = 800;
height = 500;
canvas.width = width;
canvas.height = height;
let face;
let centerX = width / 2;
let centerY = height / 3;
setup();
function setup() {
c.clearRect(0, 0, canvas.width, canvas.height);
face = new Face();
draw();
};
function draw() {
setBackground(`rgba(250, 250, 250, 1)`);
c.beginPath();
c.moveTo(centerX - face.hsx, centerY + face.hsy);
c.bezierCurveTo(centerX - face.hcp1x / 10, centerY - face.hsy2,
centerX + face.hcp1x / 10, centerY - face.hsy2,
centerX + face.hsx, centerY + face.hsy);
c.moveTo(centerX - face.hsx, centerY + face.hsy);
c.bezierCurveTo(centerX - face.hcp1x, centerY + face.hcp1y,
centerX + face.hcp1x, centerY + face.hcp1y,
centerX + face.hsx, centerY + face.hsy);
c.stroke();
c.fillStyle = (`rgba(25, 250, 211, 0)`);
c.fill();
}
function setBackground(color) {
c.fillStyle = color;
c.fillRect(0, 0, width, height);
}
function Face() {
this.hsx = 150;
this.hsy = 0;
this.hsy2 = 120;
this.hcp1x = 120;
this.hcp1y = 250;
}
from How to join 2 Bezier curves smoothly & continuously with HTML5 Canvas

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