I want to convert a GIF Player Web Component into React Component.
I tried finding a React GIF Player library but there aren't any that are working fine.
Currently, GIF Player Web Component looks promising but it's not available in React. It looks like:
import { LitElement, html, css } from "lit";
import { GifReader } from "omggif";
class GifPlayer extends LitElement {
static get styles() {
return css`
:host {
display: inline-block;
}
canvas {
display: block;
width: 100%;
height: 100%;
}
`;
}
static get properties() {
return {
src: { type: String },
alt: { type: String },
autoplay: { type: Boolean },
play: { type: Function },
pause: { type: Function },
restart: { type: Function },
currentFrame: { type: Number },
frames: { attribute: false, type: Array },
playing: { attribute: false, type: Boolean },
width: { attribute: false, type: Number },
height: { attribute: false, type: Number },
};
}
constructor() {
super();
this.currentFrame = 1;
this.frames = [];
this.step = this.step();
this.play = this.play.bind(this);
this.pause = this.pause.bind(this);
this.renderFrame = this.renderFrame.bind(this);
this.loadSource = this.loadSource.bind(this);
}
firstUpdated() {
this.canvas = this.renderRoot.querySelector("canvas");
this.context = this.canvas.getContext("2d");
this.loadSource(this.src).then(() => {
if (this.autoplay) this.play();
});
}
updated(changedProperties) {
if (changedProperties.has("width")) {
this.canvas.width = this.width;
this.renderFrame(false);
}
if (changedProperties.has("height")) {
this.canvas.height = this.height;
this.renderFrame(false);
}
}
render() {
return html`<canvas role="img" aria-label=${this.alt}></canvas>`;
}
play() {
if (this.animationFrame) cancelAnimationFrame(this.animationFrame);
this.animationFrame = requestAnimationFrame(this.step);
this.playing = true;
}
pause() {
this.playing = false;
if (this.animationFrame) cancelAnimationFrame(this.animationFrame);
}
restart() {
this.currentFrame = 1;
if (this.playing) {
this.play();
} else {
this.pause();
this.renderFrame(false);
}
}
step() {
let previousTimestamp;
return (timestamp) => {
if (!previousTimestamp) previousTimestamp = timestamp;
const delta = timestamp - previousTimestamp;
const delay = this.frames[this.currentFrame]?.delay;
if (this.playing && delay && delta > delay) {
previousTimestamp = timestamp;
this.renderFrame();
}
this.animationFrame = requestAnimationFrame(this.step);
};
}
renderFrame(progress = true) {
if (!this.frames.length) return;
if (this.currentFrame === this.frames.length - 1) {
this.currentFrame = 0;
}
this.context.putImageData(this.frames[this.currentFrame].data, 0, 0);
if (progress) {
this.currentFrame = this.currentFrame + 1;
}
}
async loadSource(url) {
const response = await fetch(url);
const buffer = await response.arrayBuffer();
const uInt8Array = new Uint8Array(buffer);
const gifReader = new GifReader(uInt8Array);
const gif = gifData(gifReader);
const { width, height, frames } = gif;
this.width = width;
this.height = height;
this.frames = frames;
if (!this.alt) {
this.alt = url;
}
this.renderFrame(false);
}
}
function gifData(gif) {
const frames = Array.from(frameDetails(gif));
return { width: gif.width, height: gif.height, frames };
}
function* frameDetails(gifReader) {
const canvas = document.createElement("canvas");
const context = canvas.getContext("2d");
const frameCount = gifReader.numFrames();
let previousFrame;
for (let i = 0; i < frameCount; i++) {
const frameInfo = gifReader.frameInfo(i);
const imageData = context.createImageData(
gifReader.width,
gifReader.height
);
if (i > 0 && frameInfo.disposal < 2) {
imageData.data.set(new Uint8ClampedArray(previousFrame.data.data));
}
gifReader.decodeAndBlitFrameRGBA(i, imageData.data);
previousFrame = {
data: imageData,
delay: gifReader.frameInfo(i).delay * 10,
};
yield previousFrame;
}
}
customElements.define("gif-player", GifPlayer);
However, I don't know how to convert it to a React Component.
I want to convert it in TypeScript. I've managed to convert it a little bit like:
// inspired by https://github.com/WillsonSmith/gif-player-component/blob/main/gif-player.js
import React from 'react'
import { GifReader } from 'omggif'
export class GifPlayer extends React.Component {
static get styles() {
return `
:host {
display: inline-block;
}
canvas {
display: block;
width: 100%;
height: 100%;
}
`
}
static get properties() {
return {
src: { type: String },
alt: { type: String },
autoplay: { type: Boolean },
play: { type: Function },
pause: { type: Function },
restart: { type: Function },
currentFrame: { type: Number },
frames: { attribute: false, type: Array },
playing: { attribute: false, type: Boolean },
width: { attribute: false, type: Number },
height: { attribute: false, type: Number },
}
}
constructor(props) {
super(props)
this.currentFrame = 1
this.frames = []
this.step = this.step()
this.play = this.play.bind(this)
this.pause = this.pause.bind(this)
this.renderFrame = this.renderFrame.bind(this)
this.loadSource = this.loadSource.bind(this)
}
firstUpdated = () => {
this.canvas = this.renderRoot.querySelector('canvas')
this.context = this.canvas.getContext('2d')
this.loadSource(this.src).then(() => {
if (this.autoplay) this.play()
})
}
updated = (changedProperties) => {
if (changedProperties.has('width')) {
this.canvas.width = this.width
this.renderFrame(false)
}
if (changedProperties.has('height')) {
this.canvas.height = this.height
this.renderFrame(false)
}
}
render() {
const { alt } = this.props
return <canvas role="img" aria-label={alt}></canvas>
}
play = () => {
if (this.animationFrame) cancelAnimationFrame(this.animationFrame)
this.animationFrame = requestAnimationFrame(this.step)
this.playing = true
}
pause = () => {
this.playing = false
if (this.animationFrame) cancelAnimationFrame(this.animationFrame)
}
restart = () => {
this.currentFrame = 1
if (this.playing) {
this.play()
} else {
this.pause()
this.renderFrame(false)
}
}
step = () => {
let previousTimestamp
return (timestamp) => {
if (!previousTimestamp) previousTimestamp = timestamp
const delta = timestamp - previousTimestamp
const delay = this.frames[this.currentFrame]?.delay
if (this.playing && delay && delta > delay) {
previousTimestamp = timestamp
this.renderFrame()
}
this.animationFrame = requestAnimationFrame(this.step)
}
}
renderFrame = (progress = true) => {
if (!this.frames.length) return
if (this.currentFrame === this.frames.length - 1) {
this.currentFrame = 0
}
this.context.putImageData(this.frames[this.currentFrame].data, 0, 0)
if (progress) {
this.currentFrame = this.currentFrame + 1
}
}
loadSource = async (url) => {
const response = await fetch(url)
const buffer = await response.arrayBuffer()
const uInt8Array = new Uint8Array(buffer)
const gifReader = new GifReader(uInt8Array)
const gif = gifData(gifReader)
const { width, height, frames } = gif
this.width = width
this.height = height
this.frames = frames
if (!this.alt) {
this.alt = url
}
this.renderFrame(false)
}
}
function gifData(gif) {
const frames = Array.from(frameDetails(gif))
return { width: gif.width, height: gif.height, frames }
}
function* frameDetails(gifReader) {
const canvas = document.createElement('canvas')
const context = canvas.getContext('2d')
if (!context) return
const frameCount = gifReader.numFrames()
let previousFrame
for (let i = 0; i < frameCount; i++) {
const frameInfo = gifReader.frameInfo(i)
const imageData = context.createImageData(gifReader.width, gifReader.height)
if (i > 0 && frameInfo.disposal < 2) {
imageData.data.set(new Uint8ClampedArray(previousFrame.data.data))
}
gifReader.decodeAndBlitFrameRGBA(i, imageData.data)
previousFrame = {
data: imageData,
delay: gifReader.frameInfo(i).delay * 10,
}
yield previousFrame
}
}
However, I'm getting all kinds of TypeScript errors. I also don't know how to style :host
css property.
How can I solve it?
from Convert GIF Player Web Component into React Component?
No comments:
Post a Comment