Note: This question has NOTHING to do with Three.js, it's only Tensorflow.js and Trigonometry.
I am trying to rotate a 3D object in Three.js by rotating my face. I have used this code by akhirai560 for rotating in X and Y axis.:
function normal(vec) {
let norm = 0;
for (const v of vec) {
norm += v * v;
}
return Math.sqrt(norm);
}
function getHeadAnglesCos(keypoints) {
// Vertical (Y-Axis) Rotation
const faceVerticalCentralPoint = [
0,
(keypoints[10][1] + keypoints[152][1]) * 0.5,
(keypoints[10][2] + keypoints[152][2]) * 0.5,
];
const verticalAdjacent = keypoints[10][2] - faceVerticalCentralPoint[2];
const verticalOpposite = keypoints[10][1] - faceVerticalCentralPoint[1];
const verticalHypotenuse = normal([verticalAdjacent, verticalOpposite]);
const verticalCos = verticalAdjacent / verticalHypotenuse;
// Horizontal (X-Axis) Rotation
const faceHorizontalCentralPoint = [
(keypoints[226][0] + keypoints[446][0]) * 0.5,
0,
(keypoints[226][2] + keypoints[446][2]) * 0.5,
];
const horizontalAdjacent = keypoints[226][2] - faceHorizontalCentralPoint[2];
const horizontalOpposite = keypoints[226][0] - faceHorizontalCentralPoint[0];
const horizontalHypotenuse = normal([horizontalAdjacent, horizontalOpposite]);
const horizontalCos = horizontalAdjacent / horizontalHypotenuse;
return [horizontalCos, verticalCos];
}
It calculates the rotation by finding the cos of these points (original image source):
I also want to calculate the cos of Z axis rotation. Thanks!
from Calculate Z Rotation of a face in Tensorflow.js
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