I'm trying to create a bokeh server (running with Python -m bokeh serve my_pythonfile.py) where I let the user modify some data that I want to use in a CustomJS function. I tried to make a simple example of my class here:
def __init__(self):
self.data = 0
self.click_me = self._get_click_button()
self.save_data = self._get_save_data()
def _get_click_button(self) -> Button:
click_me = Button(label='Add data')
click_me.on_click(self.add_data)
return click_me
def self.add_data(self):
self.data += 1
def _get_save_data(self) -> Button:
save = Button(label='Save data')
callback = CustomJS(args={'data': self.return_data()}, code="""console.log(data);""")
save.js_on_click(callback)
return save
def return_data(self) -> int:
return self.data
When I press on the Save data
button I always get 0 in the console, I understand why but I don't know how to get the actual number of self.data
, any ideas/tips?
The actual things that I want to do is to let the user download some data (a json file) and one solution that came to mind was use the html5 keyword download
. In another case I wanted to use the alert
keyword to let the user know that he have entered some bad data.
from Update the CustomJS data with Python function Bokeh
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