Lot of application allow sharing an image, which is picked from the gallery.
Do they upload the original image file? Which is like 1-3 mb? Or do they process?
In any case, how can I take the image from a filepath, reduce its size by lowering the resolution and save it some where else and the try to upload?
I tried:
Bitmap photo = decodeSampledBitmapFromFile(filePath, DESIRED_WIDTH,
DESIRED_HEIGHT);
FileOutputStream out = new FileOutputStream(filePath);
photo.compress(Bitmap.CompressFormat.JPEG, 100, out);
public static Bitmap decodeSampledBitmapFromFile(String path, int reqWidth,
int reqHeight) {
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(path, options);
final int height = options.outHeight;
final int width = options.outWidth;
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
int inSampleSize = 1;
if (height > reqHeight) {
inSampleSize = Math.round((float) height / (float) reqHeight);
}
int expectedWidth = width / inSampleSize;
if (expectedWidth > reqWidth) {
inSampleSize = Math.round((float) width / (float) reqWidth);
}
options.inSampleSize = inSampleSize;
options.inJustDecodeBounds = false;
return BitmapFactory.decodeFile(path, options);
}
But is this they right way to do? Because I have seen answers suggesting compression operation takes rather big amount of time
here
from How to reduce an Image file size before uploading to a server
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