I'm trying to use the library https://github.com/AnthumChris/opus-stream-decoder/
I have a stream of OPUS encoded sound (2ch, 48kHz) from a high quality microphone (but I play a music in loop on it to test this). I know it works because I can hear it if I use:
websocat --binary ws://third-i.local/api/sound - | mpv -
(It's opening the websocket and streaming its output to mpv (mplayer)).
But when I play in the browser all I hear is very small parts of the sound every second or so. But the sound itself sounds good (I believe it is a very small part of the music).
Here is the JS code I wrote to listen in the browser:
let audioWorker: any;
let exampleSocket;
let opusDecoder: any;
let audioCtx: any;
let startTime = 0;
let counter = 0;
function startAudio() {
/*
const host = document.location.hostname;
const scheme = document.location.protocol.startsWith("https") ? "wss" : "ws";
const uri = `${scheme}://${host}/api/sound`;
*/
const uri = "ws://third-i.local/api/sound";
audioCtx = new AudioContext();
startTime = 100 / 1000;
exampleSocket = new WebSocket(uri);
exampleSocket.binaryType = "arraybuffer";
opusDecoder = new OpusStreamDecoder({onDecode});
exampleSocket.onmessage = (event) => opusDecoder.ready.then(
() => opusDecoder.decode(new Uint8Array(event.data))
);
exampleSocket.onclose = () => console.log("socket is closed!!");
}
function onDecode({left, right, samplesDecoded, sampleRate}: any) {
const source = audioCtx.createBufferSource();
const buffer = audioCtx.createBuffer(2, samplesDecoded, sampleRate);
buffer.copyToChannel(left, 0);
buffer.copyToChannel(right, 1);
source.buffer = buffer;
source.connect(audioCtx.destination);
source.start(startTime);
startTime += buffer.duration;
}
https://github.com/BigBoySystems/third-i-frontend/blob/play-audio/src/App.tsx#L54-L88
from Sound scheduling issue when playing OPUS from websocket
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