I have a virtual object that I subclass and implement in python using pybind11, and that object then is used in C++ code but the python object goes out of scope when the python script finished and python garbage collector destroys my object before I can use it in C++ side.
To avoid the destruction I have added a "keep" method to the binding code that increases the ref_count, so that python garbage collector doesn't destroy it.
C++ code for the bindings
VNCS::Real VNCS::py::BlendingField::blending(const VNCS::Point_3 &p) const
{
std::array<double, 3> pyP{p[0], p[1], p[2]};
PYBIND11_OVERLOAD_PURE(VNCS::Real, /* Return type */
VNCS::BlendingField, /* Parent class */
blending, /* Name of function in C++ (must match Python name) */
pyP /* Argument(s) */
);
}
void VNCS::py::module::blendingField(pybind11::module &m)
{
pybind11::class_<VNCS::BlendingField, VNCS::py::BlendingField, std::shared_ptr<VNCS::BlendingField>>(
m, "BlendingField")
.def(pybind11::init(
[](pybind11::args &args, pybind11::kwargs &kwargs) { return std::make_shared<VNCS::py::BlendingField>(); }))
.def("keep", [](pybind11::handle handle) { handle.inc_ref(); });
}
Python code
class BlendingField(PyVNCS.BlendingField):
def __init__(self, *args, **kwargs):
PyVNCS.BlendingField.__init__(self, *args, **kwargs)
def __del__(self):
print("dtor from python")
def blending(self, point):
return point[0]
blendingField = BlendingField()
blendingField.keep()
simCreator = initObject.addObject("SimCreator",
name="simCreator",
coarseMesh="@lowResTopology",
detailMesh="@highResTopology")
simCreator.setBlendingField(blendingField)
This doesn't look very nice, as the keep
method there feels like a terrible hack. What would be the correct way to implement this?
from Increase ref_count of pybind11 handle in C++
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