How can I profile a 3D web page (WebGL) on Android? I was able to successfully connect remotely using Google Chrome Developer Tools and I can see the JavaScript time spent, but it seems the page performance is limited not by the script itself, but someplace else (I assume it is the rendering):
Is there any way I could e.g. learn why is Three.js Minecraft example lot slower than the Three.js Terrain?
I was unable to find any tool which would show me even basic device statistics, like GPU load. The Android developer GPU Profiling tools (on screen graph) is not showing any activity when in Google Chrome (I have tried it works fine while in games).
from Profile WebGL page on Android

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