if i am trying to draw beyond the canvasImageView frame then lines are drawing but if i am touching in the middle of the canvasImageView its not working at all . i have hierarchy mainView then view then scrollview then canvasView then imageView then canvasImageView to draw the line
fileprivate func drwaagain(lineappend : [[CGPoint]]) {
// 1
let canvasSize = canvasImageView.frame.size
UIGraphicsBeginImageContextWithOptions(canvasSize, false, 0)
if let context = UIGraphicsGetCurrentContext() {
canvasImageView.image?.draw(in: CGRect(x: 0, y: 0, width: canvasSize.width, height: canvasSize.height))
if(isDrawing)
{
lineappend.forEach { (lineappend) in
for (i, p) in lineappend.enumerated() {
if i == 0 {
context.move(to: p)
} else {
context.addLine(to: p)
}
}
}
}
else
{
lineremove.forEach { (lineremove) in
for (i, p) in lineremove.enumerated() {
if i == 0 {
context.move(to: p)
} else {
context.addLine(to: p)
}
}
}
}
// 3
context.setLineCap( CGLineCap.round)
context.setLineWidth(3.0)
if(isDrawing)
{
context.setStrokeColor(drawColor.cgColor)
context.setBlendMode( CGBlendMode.normal)
}
else
{
context.setBlendMode(CGBlendMode.clear)
}
context.strokePath()
canvasImageView.image = UIGraphicsGetImageFromCurrentImageContext()
}
UIGraphicsEndImageContext()
}
from drawing on canvasImageView is not working properly
No comments:
Post a Comment