The two adjacent rectangle is ok as image below.
override func draw(_ rect: CGRect) {
// Drawing code
let leftTop = CGPoint(x:50,y:50)
let rightTop = CGPoint(x:150,y:100)
let leftMiddle = CGPoint(x:50,y:300)
let rightMiddle = CGPoint(x:150,y:300)
let leftDown = CGPoint(x:50,y:600)
let rightDown = CGPoint(x:150,y:650)
let context = UIGraphicsGetCurrentContext()
context?.addLines(between: [leftTop,rightTop,rightMiddle,leftMiddle])
UIColor.black.setFill()
context?.fillPath()
context?.addLines(between: [leftMiddle,rightMiddle,rightDown,leftDown])
context?.fillPath()
let leftTop1 = CGPoint(x:200,y:50)
let rightTop1 = CGPoint(x:300,y:100)
let leftMiddle1 = CGPoint(x:200,y:300)
let rightMiddle1 = CGPoint(x:300,y:350)
let leftDown1 = CGPoint(x:200,y:600)
let rightDown1 = CGPoint(x:300,y:650)
context?.addLines(between: [leftTop1,rightTop1,rightMiddle1,leftMiddle1])
UIColor.black.setFill()
context?.fillPath()
context?.addLines(between: [leftMiddle1,rightMiddle1,rightDown1,leftDown1])
context?.fillPath()
}
You may need to zoom in to see the gap. If I draw a thin line to cover the gap, then any width may overlap if the color has an alpha channel.
Change shapeColor to let shapeColor = UIColor(white: 0.0, alpha: 0.5) and add context?.setShouldAntialias(false) 
from CGContext Drawing two adjacent rhomboids produce a very thin gap, how to reduce it?

No comments:
Post a Comment