I maintain a Python utility that allows bpy
to be installable as a Python module.
Unfortunately, platform differences and Blender runtime expectations makes support for this tricky at times.
Currently, one of my big goals is to get the Blender addon scripts directory to install into the correct location. The directory (simply named after the version of Blender API) has to exist in the same directory as the Python executable.
Unfortunately the way that setuptools
works (or at least the way that I have it configured) the 2.79 directory is not always placed as a sibling to the Python executable. It fails on Windows platforms outside of virtual environments.
However, I noticed in setuptools
documentation that you can specify eager_resources
that supposedly guarantees the location of extracted files.
https://setuptools.readthedocs.io/en/latest/setuptools.html#automatic-resource-extraction https://setuptools.readthedocs.io/en/latest/pkg_resources.html#resource-extraction
There was a lot of hand waving and jargon in the documentation, and 0 examples. I'm really confused as to how to structure my setup.py
file in order to guarantee the resource extraction. Currently, I just label the whole 2.79
directory as "scripts" in my setuptools
Extension
and ship it.
Is there a way to write my setup.py
and package my module so as to guarantee the 2.79
directory's location is the same as the currently running python executable when someone runs
py -3.6.8-32 -m pip install bpy
Besides simply "hacking it in"? I was considering writing a install_requires
module that would simply move it if possible but that is mangling with the user's file system and kind of hacky. However it's the route I am going to go if this proves impossible.
Here is the original issue for anyone interested.
https://github.com/TylerGubala/blenderpy/issues/13
My build process is identical to the process descsribed in my answer here
https://stackoverflow.com/a/51575996/6767685
from setuptools "eager_resources" to executable directory
No comments:
Post a Comment