I am trying to create a drag and drop menu where a user can drag an image thumbnail from a div to a canvas.
The issue is the source div uses a sprite to display its a background thumbnail, so I have to use the setDragImage to allow an image to be displayed whilst dragging the div.
I can successfully drag the div to the canvas and drop the image fine, however my problem is whilst dragging the ghost image is not shown until the second time I drag the div.
I use this code from a previous answer: [HTML5 Drag and Drop events and setDragImage browser support
and here's my slightly modified version of this code:
var isIE = (typeof document.createElement("span").dragDrop === "function");
$.fn.customDragImage = function(options) {
var offsetX = 0,
offsetY = 0;
var createDragImage = function($node, x, y) {
var $img = $(options.createDragImage($node));
icon = "icon" + window.draggedimgsrc;
offsetX = window[icon][2] / 2;
offsetY = window[icon][3] / 2;
$img.css({
"top": Math.max(0, y-offsetY)+"px",
"left": Math.max(0, x-offsetX)+"px",
"position": "absolute",
"pointerEvents": "none"
}).appendTo(document.body);
setTimeout(function() {
$img.remove();
});
return $img[0];
};
if (isIE) {
$(this).on("mousedown", function(e) {
var originalEvent = e.originalEvent,
node = createDragImage($(this), originalEvent.pageX, originalEvent.pageY);
node.dragDrop();
});
}
$(this).on("dragstart", function(e) {
var originalEvent = e.originalEvent,
dt = originalEvent.dataTransfer;
if (typeof dt.setDragImage === "function") {
node = createDragImage($(this), originalEvent.pageX, originalEvent.pageY);
console.log("node="+node);
dt.setDragImage(node, offsetX, offsetY);
}
});
return this;
};
$("[draggable='true']").customDragImage({
createDragImage: function($node) {
//init icon [0] = icon filename | [1] = icon set | [2] = icon width | [3] = icon height
icon = "icon" + window.draggedimgsrc;
window.draggedimgset = window[icon][1];
image="/boards/markers/soccerm/set" + window[icon][1] + "/" + window[icon][0] + ".png";
return $node.clone().css("width", window[icon][2]).css("height", window[icon][3]).css("background", "transparent url(" + image + ") no-repeat center"); }
}).on("dragstart", function(e) {
e.originalEvent.dataTransfer.setData("Text", "Foo");
});
What's strange is that when I pop a border on the $node.clone() it gets set when i do the first drag it just doesn't seem to put the image in there.
I've also put a manual width and height in so I know its not the size of the image.
And I preload the image before the menu appears.
Any ideas?
from html drag/drop setDragImage doesnt set ghost image on first drag
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