My objective: given some index i
and some UIColor
c
, make the face at that index turn into that color...
let vertices = // all of my vertices in the format of SCNVector3
let vertexSource = SCNGeometrySource(data: verticesData,
semantic: .vertex,
vectorCount: vertices.count,
usesFloatComponents: true,
componentsPerVector: 3,
bytesPerComponent: MemoryLayout<Float>.size,
dataOffset: 0,
dataStride: MemoryLayout<SCNVector3>.size)
var colors: [SCNVector3] = vertices.map { SCNVector3(1, 1, 1) } // Make it all white color at first
colors[10] = SCNVector3(1, 0, 0) // Pick one at random and make it red
let colorSource = SCNGeometrySource(data: NSData(bytes: colors, length: MemoryLayout<SCNVector3>.size * colors.count) as Data,
semantic: .color,
vectorCount: colors.count,
usesFloatComponents: true,
componentsPerVector: 3,
bytesPerComponent: MemoryLayout<Float>.size,
dataOffset: 0,
dataStride: MemoryLayout<SCNVector3>.size)
let elements = SCNGeometryElement(data: NSData(bytes: indices, length: MemoryLayout<Int32>.size * indices.count) as Data,
primitiveType: .polygon,
primitiveCount: indices.count / 4,
bytesPerIndex: MemoryLayout<Int32>.size)
let g = SCNGeometry(sources: [vertexSource, colorSource], elements: [element])
My 3D object renders correctly. It is all white color, as expected. The red face, however, doesn't appear. I see a hint of red, but it looks like SceneKit is trying to color around the vertices rather than the face those vertices form. How can I force it to just color the face/polygon created by those vertices? Thanks!
from SceneKit selectively color a face by a certain index
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