I have an android app that uses a GlSurfaceView
to render a 3D fullscreen scene inside a fragment. I have noticed in the profiler, that the GlSurfaceView
is actually running twice (in two threads), hogging resources and tanking the FPS. I have confirmed the issue by rendering the same OpenGL scene (using the same Renderer
implementation) to a live wallpaper and profiling it, which only runs it once.
Am I doing anything wrong here?
The code is as follows:
MySurfaceView
class MySurfaceView(ctx: Context): GLSurfaceView(ctx)
{
init
{
setEGLContextClientVersion(3)
preserveEGLContextOnPause = true
setRenderer( /* instantiating the renderer class */ )
}
}
OpenGLFragment
class OpenGLFragment: Fragment()
{
private lateinit var glView: GLSurfaceView
override fun onCreateView(inflater: LayoutInflater, container: ViewGroup?,
savedInstanceState: Bundle?): View?
{
this.glView = MySurfaceView(this.activity)
return this.glView
}
}
MainActivity
class MainActivity : FragmentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
val fm = supportFragmentManager
for (i in 0 until fm.getBackStackEntryCount()) {
fm.popBackStack()
}
supportFragmentManager.beginTransaction().add(R.id.main_container, OpenGLFragment())
.addToBackStack(null).commit()
}
}
from Android - GlSurfaceView in Fragment is running twice at the same time
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