Tuesday, 6 November 2018

Cross-platform OpenGL rendering in Xamarin

We're developing very similar applications for Windows and Android using Xamarin platform and C#. Both will incorporate some on-screen and off-screen 3D rendering, such as 3D mesh visualization.

We'd like to implement this as cross-platform as possible. How is this usually done in Xamarin? Is it better to do rendering in C++ code, or is there a C# wrapper with abstractions over platform-specific context creation etc.?



from Cross-platform OpenGL rendering in Xamarin

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