I have to play a short fragment of bigger audio. I use currentTime
to set starting point in time, and timeupdate
event to stop audio when required.
I noticed that on few early timeupdate
events sometimes currentTime
is less than its initial value, despite there is (obviously) no "rewind" actions.
Here is code example:
var start = 1;
var end = 1.3;
var audio = document.getElementById('audio');
audio.addEventListener('timeupdate', function () {
console.log(audio.currentTime);
if (audio.currentTime < start || audio.currentTime > end) {
audio.pause();
}
});
audio.currentTime = start;
audio.play();
For example, output of console log can be this:
1
0.85
0.85
1
1.02
...
Here's an example.
Tested on iPad with iOS 11.4.1. This problem appears only on very short time ranges ~0.3sec.
from HTML5 audio on IOS: how can currentTime be less than initial value?
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